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F*** I am a Sucker for Hexagons in Space—a solo RPG

Created by MothSpire

Leave your home. Travel through Space. Leave behind a logbook of your adventures. Roll some d12s.

Latest Updates from Our Project:

Sneak preview playtest feedback...
about 1 month ago – Mon, Feb 09, 2026 at 09:28:57 AM

Playtesters! Thank you so much for jumping into participate in the final developmental stages of this game. I'm so grateful that you're doing this, and I hope you have a great time with it.

To start, the playtest edition ruleset should be in your digital rewards as an immediate access reward. If you are backing at that level and have not gotten this, please let me know ASAP! It'll be very tricky to playtest without them.

There is no duration requirement for how long you play. My demo journals have been three entries worth, and ideally I'd love to get your takes on a journey of at least six entries. If longer feels good, go for it. And if it crashed out for you before then, I *definitely* want to hear about your experience with that.

Leave your questions, survey comments, etc. here. If there's anything you want to ask or comment on more privately, let me know and I'll reach out via a direct channel.

Thanks again for being part of this experiment!

1. How many journal entries did you make before writing this particular piece of feedback? (Counting multiple games is totally okay, I'd like to know how much you have played in total for your comment here; it's less important to me how long a particular journey ended up). 
An exact number isn't important, but roughly (<=6)  (7-11)  (12+)

2. What did the title, tagline, and conceit of the game sugggest to you as compared to your experience?

3. What in the text stands out to you, in terms of creating fictional support for your imagination and narrative?

4. What mechanics did you find yourself with strong opinions about, in terms of creating interesting effects on your narrative?

5. Which SPACE LUST did you play?

6. Did you ever feel inclined to ignore the dice, or more specifically: a result, at any point? What was that context? What did you do instead? And if you chose to ignore, how did that affect your experience of the game?

7. What, if anything, would you add to the book to make it more perfect for those who are Suckers for Hexagons in Space?

Not-so-stretch drops
about 1 month ago – Mon, Feb 09, 2026 at 09:18:33 AM

This campaign has already achieved so much more than I expected. Thank you thank you. It’s inspirational and I’ve spent a night and the next morning making more art about it.

I’ve made the poll results from the last update visible and they’re pretty decisive. A little bonus thing is worthwhile and it also shouldn’t interfere with shipping. So, I am making some stickers! These are digitally painted by me and will be printed by Stickerapp.



All zine backers are now getting a sticker included and if you want extras, they’re now available as an add-on.

PDF backers can also celebrate, you should immediately have access to some phone wallpapers featuring this artwork in with your digital rewards!

I’ve also pushed the preview edition PDF to playtest backers and will be posting the survey questions shortly. If you were an pre-launch follower, you probably have access to the preview edition. You can feel free to comment on the survey update or ask related questions, but the playtester tier will have a slightly updated copy of the text with some small but important changes.

We're less than $150 from 600%, which is just amazing. And at $3000, I'll tease the zinetopia community drop that I'm contributing to the collective zine. 

Talk again soon!


400% !?
about 1 month ago – Wed, Feb 04, 2026 at 04:28:44 PM

Well, that didn't take long. Two days in and we're massively funded beyond my hopes. I am fairly agog at the support being expressed for this game.

I've been editing the game today, doing some balancing work between different stats and a few small re-writes based on some previous playtesting. And I've been thinking about the extra thank-you gifts I'd like to make. There will definitely be some stickers. They're easy to make and ship, and they'll be a nice additional little project.

I'm so grateful. And looking forward to all of the next. More soon!


We funded!!
about 1 month ago – Mon, Feb 02, 2026 at 06:52:45 PM

Thank you thank you thank you everyone!!

Looks like I got the funded-notice after a little over three hours, and since then we're nearly half-again as much too. I haven't particularly planned for stretch goal space -- it seems a little off-scope, but then again, also like a nice idea. So, I've put up a poll!

I'm going to be working on the playtest survey this week and will aim to have that done next Monday (the 9th), and give anyone who wants to provide some feedback about two weeks for that (so, ending 2/23) which is about 4 days before the campaign closes.

Again, I'm so excited that you're all here for this game. I'm really looking forward to sharing it with you all.

-Tim