project-image

F*** I am a Sucker for Hexagons in Space—a solo RPG

Created by MothSpire

Leave your home. Travel through Space. Leave behind a logbook of your adventures. Roll some d12s.

Latest Updates from Our Project:

Final push!
4 months ago – Wed, Feb 25, 2026 at 06:51:03 AM

Hello again!

I've had a bit of a hectic week, what with weather-planning in the northeastern US. And it's time for one more big update before we wrap!

I have gotten a new batch of stickers and they're really fun. I'm really looking forward to sending them out.



I've also finally had some time to work on some of the feedback from the playtesters who definitely were looking for more hexcrawler-type rules. And so I've been working on making the star chart rules I'd clipped for the preview edition more usable and complete. I've definitely got some additional work to do based on usability feedback and some additional tables to write for different contexts.

I'm so grateful to the playtesters who banged on these rules and sent in feedback (P.S. folks at the playtester backer level, if you haven't yet had a chance to respond to the questions or make your thoughts known, there's still time to do that! I'm still gonna be working on this for at least another week or two. I'll also be emailing y'all an early version of some new focused rules to check out.)

And at least one person has inquired about an uncensored edition, so: poll time again! Is this interesting to you? I might be enticed to do a short run if folks are interested. Poll is open through the end of the campaign and maybe a little longer.

Talk to y'all again next week!

-Tim

The Hex Maps update
4 months ago – Mon, Feb 16, 2026 at 05:45:35 PM

Gosh I super-appreciate y'all who have backed at the play tester level! (and everyone else too, don't get me wrong, but they're doing a bang-up job of making sure I'm delivering the best-possible version of the game I promised).

I had taken a small piece of writing about making a hex map out of the preview and playtest PDFs of the game, since it hadn't been especially well-developed or wondered if it wouldn't work too well... And it seems that was a mistake. Most all the feedback after one week makes mention of this aspect. So, that's definitely going to go back in and will get further developed, along with some new ideas I've had for how wormholes ought to work.

I'm going to try and put together a quick manuscript preview of my ideas around the hex map rules this week and will add those to the playtest documents for y'all at the playtester level to check out.

At the 600% milestone I also promised a sneak tease of the page I'm making for the big collaborative zine we're all doing for ZineTopia.



It's a solitaire card game that I've had around for a while, but didn't otherwise have a home. It's not extra content for *this* game, but there's a ton of interesting little things folks have put together for their own games and lots of stuff that's readily transportable to any other game!

In a bit of bad news, the stickers I ordered seem to have gotten porch-pirated. I won't have trouble replacing them, but hopefully I can get some credit back from shipping insurance or whatever.

We've got ten days to go, and I'm looking forward to these next steps to bring you this game!

Sneak preview playtest feedback...
4 months ago – Mon, Feb 09, 2026 at 09:28:57 AM

Playtesters! Thank you so much for jumping into participate in the final developmental stages of this game. I'm so grateful that you're doing this, and I hope you have a great time with it.

To start, the playtest edition ruleset should be in your digital rewards as an immediate access reward. If you are backing at that level and have not gotten this, please let me know ASAP! It'll be very tricky to playtest without them.

There is no duration requirement for how long you play. My demo journals have been three entries worth, and ideally I'd love to get your takes on a journey of at least six entries. If longer feels good, go for it. And if it crashed out for you before then, I *definitely* want to hear about your experience with that.

Leave your questions, survey comments, etc. here. If there's anything you want to ask or comment on more privately, let me know and I'll reach out via a direct channel.

Thanks again for being part of this experiment!

1. How many journal entries did you make before writing this particular piece of feedback? (Counting multiple games is totally okay, I'd like to know how much you have played in total for your comment here; it's less important to me how long a particular journey ended up). 
An exact number isn't important, but roughly (<=6)  (7-11)  (12+)

2. What did the title, tagline, and conceit of the game sugggest to you as compared to your experience?

3. What in the text stands out to you, in terms of creating fictional support for your imagination and narrative?

4. What mechanics did you find yourself with strong opinions about, in terms of creating interesting effects on your narrative?

5. Which SPACE LUST did you play?

6. Did you ever feel inclined to ignore the dice, or more specifically: a result, at any point? What was that context? What did you do instead? And if you chose to ignore, how did that affect your experience of the game?

7. What, if anything, would you add to the book to make it more perfect for those who are Suckers for Hexagons in Space?

Not-so-stretch drops
4 months ago – Mon, Feb 09, 2026 at 09:18:33 AM

This campaign has already achieved so much more than I expected. Thank you thank you. It’s inspirational and I’ve spent a night and the next morning making more art about it.

I’ve made the poll results from the last update visible and they’re pretty decisive. A little bonus thing is worthwhile and it also shouldn’t interfere with shipping. So, I am making some stickers! These are digitally painted by me and will be printed by Stickerapp.



All zine backers are now getting a sticker included and if you want extras, they’re now available as an add-on.

PDF backers can also celebrate, you should immediately have access to some phone wallpapers featuring this artwork in with your digital rewards!

I’ve also pushed the preview edition PDF to playtest backers and will be posting the survey questions shortly. If you were an pre-launch follower, you probably have access to the preview edition. You can feel free to comment on the survey update or ask related questions, but the playtester tier will have a slightly updated copy of the text with some small but important changes.

We're less than $150 from 600%, which is just amazing. And at $3000, I'll tease the zinetopia community drop that I'm contributing to the collective zine. 

Talk again soon!


400% !?
4 months ago – Wed, Feb 04, 2026 at 04:28:44 PM

Well, that didn't take long. Two days in and we're massively funded beyond my hopes. I am fairly agog at the support being expressed for this game.

I've been editing the game today, doing some balancing work between different stats and a few small re-writes based on some previous playtesting. And I've been thinking about the extra thank-you gifts I'd like to make. There will definitely be some stickers. They're easy to make and ship, and they'll be a nice additional little project.

I'm so grateful. And looking forward to all of the next. More soon!